Companion Cube Update
After a lot of design work, 3d printing, CNC routing, wiring, programming, resin work, and assembling, I was finally able to see one side of the cube lit! Added a basic glowing function just by moving the R of the RGB from 0 to 255 and back down to 0 with a 5ms delay between each step. Nothing fancy and I'll probably do some interpolating between a time frame like I used to do in Unity projects rather than directly from 0-255. That would allow me the ability to set a few preset time intervals and the interpolation function would just handle the transition between color start/end. One of the curious things was if I could see the LEDs behind the 3d printed edges. At first I didn't mind it but now I'm thinking I'll glue some tin foil behind the 3d printed edges to block the LED from glowing through. I mostly want to see the small resin lines glowing and not the edge pieces. My son and I discussed having a weathered look because in the game, you beat thi...